![]() ![]() Oh, and the parchment of the scroll disintegrates also, so you aren't even gonna recycle the paper. When you put a scroll in the Quick Items slots, then click on it, you are in effect reading the magic disappearing runes from the scroll aloud, for a one-time cast of the spell. The limit when your INT is pumped up to even 19 is "All". However, that limit is also expanded if you use a mind expanding dru.er.potion of extra mental capacity, so usually it is not really an obstacle for dedicated magician types. For instance, at an Inelligence of 17 you may only write up to 14 spells of any given level in your book. The number of spells that you can add to your spellbook (repertoire) is also limited by Intelligence. Most players do most of their spell scribing under the influence of Potions of Genius or Potions of Mind Focusing, or both, which can expand your mind (temporarily) enough to guarantee learning the scroll. There are fairly plentiful potions in the game that will allow you to raise your Intelligence for a few game-hours to as much as the max 25. Most folks (including me) will advise that a player character wizard in Baldur's Gate: EE should always start with a 17 or 18 Intelligence (really, 18, for the player character.) Its a reasonably high chance (65%) even for only moderately high intelligence of 15 for an Intelligence of 18, it is an 85% chance. Success in scribing spells is dependent on the current Intelligence ability, basically. ![]() If it worked, you'll get kind of a clicking sound and the text at the top of the round window will say "You have successfully scribed the spell." If it fails, you will get kind of a falling swoop sound and the text will say something like "You were unable to scribe this spell." Whether it works or not, you will get a sort of round pop-up window over your inventory page. Click on that to attempt to learn the spell. At the bottom of that window, over to the right, is a button/action label that says "Write the spell to your spellbook?". Right click on the scroll in your inventory. To learn from a scroll, open your inventory. Your description of what you did with the scroll reads like you cast from the scroll rather than learned it. People are perfectly happy to answer questions as they come up. So be patient with the game and yourself. Keep in mind the game was in many hundreds of pages of multiple rule books. But I would say play around with the game some more, then ask whatever questions you are still unclear on. There's still a little more to know about learning and casting spells. That means he can learn and cast the spell, IF he is high enough level to do so. The spell he scribed from the scroll should now be in his spell book. This will bring up the list of spells Xan knows, sorted by level. In the case you mentioned above, you should select Xan, then click on the spell book icon on the left side of the screen. BUT, that spell now exists in the spell book of the character who scribed it. If you scribe it, it also destroys the scroll. If you cast it, you get the spell effect, but then the scroll is gone and you can't do that again. You basically have two choices, you can either cast it, or scribe it into your spell book. And no doubt, it's been debugged and thought through more thoroughly than the tutorial.īut one specific thing about scrolls. And the whole first area is designed as a sort of tutorial on the go. ![]() The first area is full of monks in green robes that will all have useful advice. For starters, I would say just start the game. I'm not extremely familiar with the tutorial, but a couple things. ![]()
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